THEORY - Jean Baudrillard and Postmodernism
- postmodernism societies - saturated by media and information technologies - have entered an age of simulation
- simulations refers to a system of signs which no longer refer to real things; the signs bear no relation to reality or its representation. No connection exists between reality and representation.
- we have hyper-reality, Las Vegas is its media images and cultural myths more so than it is a real, material, geographical location.
- in this media saturated consumer society we have nothing real to believe in except hyper-real (more real than genuine)
- simulations are copies even copies of copies
- hyper-reality can be seen for example, in media texts such as The Sims, Call of Duty, Second Life etc. as well as other artificial life simulations and games of various sorts.
- simulations refers to a system of signs which no longer refer to real things; the signs bear no relation to reality or its representation. No connection exists between reality and representation.
- we have hyper-reality, Las Vegas is its media images and cultural myths more so than it is a real, material, geographical location.
- in this media saturated consumer society we have nothing real to believe in except hyper-real (more real than genuine)
- simulations are copies even copies of copies
- hyper-reality can be seen for example, in media texts such as The Sims, Call of Duty, Second Life etc. as well as other artificial life simulations and games of various sorts.
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